• Control 'A' coding

    From Jim King@VERT/TALAMASC to all on Wed Nov 24 04:18:00 1999
    As viewed in Qedit
    BTW control P for raw input works exactly the same as
    holding ALT and pressing 001 Notice that the I remains
    in the Flagged view.

    Programming note. The reason I have so many sub menu's is
    because, my users are primarily older women and they or
    one did anyway get confused when the game didn't start when
    they pressed the #1. If there were more than 9 menu items
    Sync waits to see which number is pressed next. If there are
    less than 10 items pressing #1 causes the first game to begin
    immediately. Also the menu items a sorted a bit more this way.


    1. Main
    2. Games
    3. Trivia
    4. More Trivia
    5. Lisa's Games
    \1^I6. InterBBS Games \1( InterBBS games by invite only
    7. Dream Games\1(
    8. Spare3
    9. Sysop
    \1)

    Select one or [Q] (1)


    As viewed by someone without an 'I' flag


    1. Main
    2. Games
    3. Trivia
    4. More Trivia
    5. Lisa's Games
    InterBBS games by invite only
    7. Dream Games

    Select one or [Q] (1)


    As viewed with an 'I' Flag

    1. Main
    2. Games
    3. Trivia
    4. More Trivia
    5. Lisa's Games
    I6. InterBBS Games InterBBS games by invite only
    7. Dream Games
    8. Spare3
    9. Sysop


    Select one or [Q] (1)


    If I didn't make the XTRN_SEC screen... and the menu item for number 6
    were limited to those with the flag 'I'... would the menu displayed show
    the item anyway? Would all the items be numbered consecutively?

    Inquiring minds...etc.

    As seen by a user with out the 'I' flag when left to its own methods
    Sync does the right thing.


    Select External Program Section:

    1: Main
    2: Games
    3: Trivia
    4: More Trivia
    5: Lisa's Games
    6: Dream Games
    7: Spare3
    8: Sysop

    Which, Quit or [1]: Ù


    So... Sync seems to know what it's doing. Now to work on the matter of
    making compatible screens. Or taking them all away.
    ---
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  • From Digital Man@VERT to Jim King on Mon Nov 29 04:57:00 1999
    RE: Control 'A' coding
    BY: Jim King to all on Wed Nov 24 1999 05:18 pm

    Programming note. The reason I have so many sub menu's is
    because, my users are primarily older women and they or
    one did anyway get confused when the game didn't start when
    they pressed the #1. If there were more than 9 menu items
    Sync waits to see which number is pressed next. If there are
    less than 10 items pressing #1 causes the first game to begin
    immediately.

    Disabling Hot-keys for your users (toggle ON usermisc UM_COLDKEYS), over-rides this behavior. In other words, they will have to hit ENTER regardless of the number of digits entered.

    Rob

    ---
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