• Moduser

    From Bigjoe@VERT/BLUETHR to All on Mon Jan 24 05:22:00 2005
    OTE: IceEdit 2.35 a00000
    Does any no have any info on MODUSER, I can't find any doc's on it.

    Thanks

    Joe

    Bigjoe
    Sysop Blue Thunder BBS


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  • From Digital Man@VERT to Bigjoe on Mon Jan 24 10:32:00 2005
    Re: Moduser
    By: Bigjoe to All on Mon Jan 24 2005 10:22 am

    OTE: IceEdit 2.35 a00000

    ^^^ I see you *still* haven't fixed this.

    Does any no have any info on MODUSER, I can't find any doc's on it.

    http://synchro.net/docs/appendix.html#Appendix_G

    digital man

    Snapple "Real Fact" #166:
    Before mercury, brandy was used to fill thermometers.

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  • From Bigjoe@VERT/BLUETHR to Digital Man on Mon Jan 24 17:17:00 2005
    Re: Moduser
    By: Digital Man to Bigjoe on Mon Jan 24 2005 03:32 pm

    OTE: IceEdit 2.35 a00000
    Ok, I tryed looking in the config program, and I didn't see anything in there to turn it off. and the moduser.dat file, how can I use it in baja

    Joe


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  • From Bigjoe@VERT/BLUETHR to Digital Man on Mon Jan 24 17:30:00 2005
    Re: Moduser
    By: Digital Man to Bigjoe on Mon Jan 24 2005 03:32 pm

    Re: Moduser
    By: Bigjoe to All on Mon Jan 24 2005 10:22 am

    OTE: IceEdit 2.35 a00000

    ^^^ I see you *still* haven't fixed this.
    Ok, can you tell me again how to fix this.
    Does any no have any info on MODUSER, I can't find any doc's on it.

    http://synchro.net/docs/appendix.html#Appendix_G

    digital man

    Snapple "Real Fact" #166:
    Before mercury, brandy was used to fill thermometers.

    Any way can you tell me how to make changes to this file in baja. I didn't know that moduser was a file. and not a program.

    Thanks

    Joe



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  • From Melkor@VERT/STARFRON to Bigjoe on Mon Jan 24 17:13:00 2005

    OTE: IceEdit 2.35 a00000
    ^^^ I see you *still* haven't fixed this.
    To fix that go in to your Config for Synchronet and go to your IceEdit
    and change Strip Kludge lines to YES...

    ... Some things have got to be believed to be seen.
    Join StarNet Ftp://starfrontiers.dyndns.org/main/net/starnet.zip


    Charge ahead with SabreTech's Cutting edge!
    SabreEDIT not found. Run Sysop out of town? (Y/n)
    Bug zappers - your best entertainment value.
    Ever meet a Sysop who would admit the problem was his?
    Speed's addictive, got any for my computer?
    !edis gnorw eht morf siht ta gnikool era uoY
    (A)bort, (R)etry, (F)ail, (G)o fix the coffee
    You can have my SabreEDIT when you pry it from my dead hands!
    Those who live by SabreEDIT get shot by those who don't.
    A pen is mightier than a sword! But SabreEDIT never runs out of ink!
    Thou shalt turn their taglines towards SabreEDIT.
    With only SabreEDIT i

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  • From Digital Man@VERT to Bigjoe on Mon Jan 24 18:04:00 2005
    Re: Moduser
    By: Bigjoe to Digital Man on Mon Jan 24 2005 10:17 pm

    Re: Moduser
    By: Digital Man to Bigjoe on Mon Jan 24 2005 03:32 pm

    OTE: IceEdit 2.35 a00000
    Ok, I tryed looking in the config program, and I didn't see anything in ther to turn it off.

    I already told you how to turn off. Here it is again:

    Set SCFG->External Programs->External Editors->IcedEdit->Strip FidoNet Kludge Lines to "Yes".

    and the moduser.dat file, how can I use it in baja

    You'd have to setup a Baja module as an external program (in SCFG->External Programs->Online Programs) and create the moduser.dat file with the module.

    digital man

    Snapple "Real Fact" #77:
    No piece of paper can be folded more than 7 times.

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  • From Digital Man@VERT to Bigjoe on Mon Jan 24 18:05:00 2005
    Re: Moduser
    By: Bigjoe to Digital Man on Mon Jan 24 2005 10:30 pm

    Re: Moduser
    By: Digital Man to Bigjoe on Mon Jan 24 2005 03:32 pm

    Re: Moduser
    By: Bigjoe to All on Mon Jan 24 2005 10:22 am

    OTE: IceEdit 2.35 a00000

    ^^^ I see you *still* haven't fixed this.
    Ok, can you tell me again how to fix this.
    Does any no have any info on MODUSER, I can't find any doc's on it.

    http://synchro.net/docs/appendix.html#Appendix_G

    Any way can you tell me how to make changes to this file in baja. I didn't k that moduser was a file. and not a program.

    Create the file and write to it using the Baja file access functions. See baja.html for details.

    digital man

    Snapple "Real Fact" #33:
    Termites eat through wood two times faster when listening to rock music!

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  • From Digital Man@VERT to Melkor on Mon Jan 24 18:06:00 2005
    Re: Moduser
    By: Melkor to Bigjoe on Mon Jan 24 2005 10:13 pm

    Charge ahead with SabreTech's Cutting edge!
    SabreEDIT not found. Run Sysop out of town? (Y/n)
    Bug zappers - your best entertainment value.
    Ever meet a Sysop who would admit the problem was his?
    Speed's addictive, got any for my computer?
    !edis gnorw eht morf siht ta gnikool era uoY
    (A)bort, (R)etry, (F)ail, (G)o fix the coffee
    You can have my SabreEDIT when you pry it from my dead hands!
    Those who live by SabreEDIT get shot by those who don't.
    A pen is mightier than a sword! But SabreEDIT never runs out of ink!
    Thou shalt turn their taglines towards SabreEDIT.
    With only SabreEDIT i

    Uh... so I guess you're using..... SabreEDIT!?!? ;-)

    digital man

    Snapple "Real Fact" #144:
    Texas is the only state that permits residents to cast absentee ballots from space.

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  • From Melkor@VERT/STARFRON to Digital Man on Mon Jan 24 23:29:00 2005

    Charge ahead with SabreTech's Cutting edge!
    Uh... so I guess you're using..... SabreEDIT!?!? ;-)
    No for some reason that happend to my sig.. I fixed it now... I have
    sabreEDIT but can not get it to work.. Runtime 200 error and tp patch
    says its cant fix it..

    ... Blessed are the young, for they shall inherit the national debt.
    Join StarNet Ftp://starfrontiers.dyndns.org/main/net/starnet.zip

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  • From Mrproper@VERT/VEXED2 to Digital Man on Tue Jan 25 03:01:00 2005
    Re: Moduser
    By: Digital Man to Melkor on Mon Jan 24 2005 11:06 pm

    With only SabreEDIT i

    Uh... so I guess you're using..... SabreEDIT!?!? ;-)

    I was wondering what he was using :-)

    -Tim (Mrproper)

    Join AcNet Today! ftp://warzone.dyndns.org/qwkacnet.zip

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  • From Eastside@VERT/THUNDER to Melkor on Tue Jan 25 03:21:00 2005
    Re: Moduser
    By: Melkor to Digital Man on Tue Jan 25 2005 04:29 am

    No for some reason that happend to my sig.. I fixed it now... I have sabreEDIT but can not get it to work.. Runtime 200 error and tp patch
    says its cant fix it..


    Melkor, Do you have the executable called UNP.EXE? some older TP programs have the executable compressed and tppatch wont be able to fix it. If you first try unp.exe <file.name> it will decompress it then run tppatch it should work for you. Do a google on it or you can get it from my bbs. Thunder.synchro.net and do a file search for it. Goodluck

    -east



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  • From Melkor@VERT/STARFRON to Eastside on Tue Jan 25 04:29:00 2005

    Melkor, Do you have the executable called UNP.EXE? some older TP programs ha
    Yes.. I just have not messed with it for SabreEdit yet.. Havent really
    worried about it.. I have IceEdit Tide 1.11 SynchEdit and Fedit all
    avaiable on the bbs as it is...

    ... He was a man, all and all, I shall not look upon his like again.
    Join StarNet Ftp://starfrontiers.dyndns.org/main/net/starnet.zip

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  • From Stephen Cooper@VERT/MISSION1 to Melkor on Tue Jan 25 07:27:00 2005
    Re: Moduser
    By: Melkor to Digital Man on Tue Jan 25 2005 04:29:00


    Charge ahead with SabreTech's Cutting edge!
    Uh... so I guess you're using..... SabreEDIT!?!? ;-)
    No for some reason that happend to my sig.. I fixed it now... I have sabreEDIT but can not get it to work.. Runtime 200 error and tp patch
    says its cant fix it..

    ... Blessed are the young, for they shall inherit the national debt.
    Join StarNet Ftp://starfrontiers.dyndns.org/main/net/starnet.zip

    Then you need to uncompress the exe before running tppatch. I've encountered such problems before.

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  • From Digital Man@VERT to Melkor on Tue Jan 25 12:41:00 2005
    Re: Moduser
    By: Melkor to Digital Man on Tue Jan 25 2005 04:29 am


    Charge ahead with SabreTech's Cutting edge!
    Uh... so I guess you're using..... SabreEDIT!?!? ;-)
    No for some reason that happend to my sig.. I fixed it now... I have sabreEDIT but can not get it to work.. Runtime 200 error and tp patch
    says its cant fix it..

    There are several TP patch programs available. If SabreEdit is important to you (it looks/acts just like QuickEdit/IceEdit, iirc), then you could try another TP patch program on it.

    digital man

    Snapple "Real Fact" #117:
    The starfish is the only animal that can turn its stomach inside out.

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  • From Sniper@VERT/KIA to Melkor on Tue Jan 25 16:58:00 2005
    Melkor wrote to Digital Man <=-


    Charge ahead with SabreTech's Cutting edge!
    Uh... so I guess you're using..... SabreEDIT!?!? ;-)
    No for some reason that happend to my sig.. I fixed it now... I have sabreEDIT but can not get it to work.. Runtime 200 error and tp patch
    says its cant fix it..

    I believe its compressed. You have to get the turbopascal
    uncompressor... lemme see... I think I have it around here somewhere...

    I can't seem to locate it at the moment... guess you'll have to google
    it. There's a couple of things to look for. First, the error 200 is
    the tppatch as you have tried, but, some <very few> pascal files were compressed using a specific compressor program. <sort of like pkzip>.
    This decreased the size of the .exe file... back in the day, this was important. :) Anyway, thats what you should look for... I found one, bp7patch, but that fixes the 200+mhz problem.

    Oh well... :)



    ... unpredictably and on a wider front
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  • From Sniper@VERT/KIA to Eastside on Tue Jan 25 16:58:00 2005
    Eastside wrote to Melkor <=-

    Re: Moduser
    By: Melkor to Digital Man on Tue Jan 25 2005 04:29 am

    No for some reason that happend to my sig.. I fixed it now... I have sabreEDIT but can not get it to work.. Runtime 200 error and tp patch
    says its cant fix it..


    Melkor, Do you have the executable called UNP.EXE? some older TP
    programs have the executable compressed and tppatch wont be able to fix it. If you first try unp.exe <file.name> it will decompress it then run tppatch it should work for you. Do a google on it or you can get it
    from my bbs. Thunder.synchro.net and do a file search for it. Goodluck

    Thats its.... thanks... couldn't remember the name of the dang thing.
    :)



    ... Oatmeal is a symphony of taste and texture compared to Cream of Wheat
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  • From Sniper@VERT/KIA to Melkor on Tue Jan 25 17:04:00 2005
    Melkor wrote to Eastside <=-


    Melkor, Do you have the executable called UNP.EXE? some older TP programs ha
    Yes.. I just have not messed with it for SabreEdit yet.. Havent really worried about it.. I have IceEdit Tide 1.11 SynchEdit and Fedit all avaiable on the bbs as it is...

    I have 2 files online now... TurboPascalPatch.zip and
    TurboPascal-Unpack.zip. I found these online, your welcome to give 'em
    a try. :)



    ... Mouse not found. Boot cat? (Y/n)_
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  • From Bigjoe@VERT/BLUETHR to Digital Man on Fri Jan 28 18:18:00 2005
    Re: Moduser
    By: Digital Man to Bigjoe on Mon Jan 24 2005 11:05 pm

    Re: Moduser
    By: Bigjoe to Digital Man on Mon Jan 24 2005 10:30 pm

    Re: Moduser
    By: Digital Man to Bigjoe on Mon Jan 24 2005 03:32 pm

    Re: Moduser
    By: Bigjoe to All on Mon Jan 24 2005 10:22 am

    OTE: IceEdit 2.35 a00000

    ^^^ I see you *still* haven't fixed this.
    Ok, can you tell me again how to fix this.
    Does any no have any info on MODUSER, I can't find any doc's on it.

    http://synchro.net/docs/appendix.html#Appendix_G

    Any way can you tell me how to make changes to this file in baja. I didn' that moduser was a file. and not a program.

    Create the file and write to it using the Baja file access functions. See baja.html for details.

    digital man


    Ok, the baja.html doc doesn't say in what directory should the moduser.dat should be credted in, Does it matter or the node directory.

    Thanks

    Joe


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  • From Bigjoe@VERT/BLUETHR to Digital Man on Sun Jan 30 16:18:00 2005
    Re: Moduser
    By: Digital Man to Bigjoe on Mon Jan 24 2005 11:05 pm

    Re: Moduser
    By: Bigjoe to Digital Man on Mon Jan 24 2005 10:30 pm

    Re: Moduser
    By: Digital Man to Bigjoe on Mon Jan 24 2005 03:32 pm

    Re: Moduser
    By: Bigjoe to All on Mon Jan 24 2005 10:22 am

    OTE: IceEdit 2.35 a00000

    ^^^ I see you *still* haven't fixed this.
    Ok, can you tell me again how to fix this.
    Does any no have any info on MODUSER, I can't find any doc's on it.

    http://synchro.net/docs/appendix.html#Appendix_G

    Any way can you tell me how to make changes to this file in baja. I didn' that moduser was a file. and not a program.

    Create the file and write to it using the Baja file access functions. See baja.html for details.

    digital man

    Ok, I did a search in baja.html and theres nothing on moduser.dat, Can't any one tell me where I have to creat this file. I already tryed creating it in the node directory, and well it didn't work.

    Joe

    P.S. I jsut about ready to give up on my projects.




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  • From Digital Man@VERT to Bigjoe on Mon Jan 31 19:51:00 2005
    Re: Moduser
    By: Bigjoe to Digital Man on Fri Jan 28 2005 11:18 pm

    Ok, the baja.html doc doesn't say in what directory should the moduser.dat should be credted in, Does it matter or the node directory.

    The moduser.dat is normally created in the node directory.

    digital man

    Snapple "Real Fact" #35:
    Elephants only sleep 2 hours a day.

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  • From Bigjoe@VERT/BLUETHR to Digital Man on Wed Feb 2 15:52:00 2005

    Re: Moduser
    By: Bigjoe to Digital Man on Fri Jan 28 2005 11:18 pm

    Ok, the baja.html doc doesn't say in what directory should the moduser.da should be credted in, Does it matter or the node directory.

    The moduser.dat is normally created in the node directory.

    digital man

    Ok, anyway I tryed that already and it didn't work. I used fopen to creat a file called MODUSER.DAT in the node director . I hope that i would work, any way is there and thing I have to do or add too the baja script to tell it
    that the MODUSER.DAT file is there so it will make the changes I need to the users account, or as soon as I creat the file does Synchronet detect it and make the changes any way. This one I'm stuck on.

    Joe


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  • From Digital Man@VERT to Bigjoe on Wed Feb 2 13:58:00 2005
    Re: Moduser
    By: Bigjoe to Digital Man on Wed Feb 02 2005 08:52 pm


    Re: Moduser
    By: Bigjoe to Digital Man on Fri Jan 28 2005 11:18 pm

    Ok, the baja.html doc doesn't say in what directory should the moduser should be credted in, Does it matter or the node directory.

    The moduser.dat is normally created in the node directory.

    Ok, anyway I tryed that already and it didn't work. I used fopen to creat a file called MODUSER.DAT in the node director . I hope that i would work, any way is there and thing I have to do or add too the baja script to tell it that the MODUSER.DAT file is there so it will make the changes I need to the users account, or as soon as I creat the file does Synchronet detect it and make the changes any way. This one I'm stuck on.

    In order for the moduser.dat file to work, you module must be configured as a door (in SCFG->External Programs->Online Programs) with a drop file type of "Synchronet XTRN.DAT" and set "Modify User Data" to "Yes".

    digital man

    Snapple "Real Fact" #154:
    Americans spend more than $630 million a year on golf balls.

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  • From Bigjoe@VERT/BLUETHR to Digital Man on Thu Feb 3 17:00:00 2005

    Re: Moduser
    By: Bigjoe to Digital Man on Wed Feb 02 2005 08:52 pm


    Re: Moduser By: Bigjoe to Digital Man on Fri Jan 28 2005 11:18 pm

    Ok, the baja.html doc doesn't say in what directory should the modu should be credted in, Does it matter or the node directory.

    The moduser.dat is normally created in the node directory.

    Ok, anyway I tryed that already and it didn't work. I used fopen to creat file called MODUSER.DAT in the node director . I hope that i would work, way is there and thing I have to do or add too the baja script to tell it that the MODUSER.DAT file is there so it will make the changes I need to users account, or as soon as I creat the file does Synchronet detect it a make the changes any way. This one I'm stuck on.

    In order for the moduser.dat file to work, you module must be configured as door (in SCFG->External Programs->Online Programs) with a drop file type of "Synchronet XTRN.DAT" and set "Modify User Data" to "Yes".

    digital man

    Snapple "Real Fact" #154: Americans spend more than $630 million
    Oh, Ok, thats my. Thanks Digital Man

    Joe


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