• Doorgames and Baja

    From Vagabond@VERT/PEGASUS to DOVE-Net.Baja_Programming on Mon Feb 17 02:12:00 2003
    Can someone give me a push in the right direction?

    I love Sync, Dislike the Doors (External) menus. Is there already a Baja replacememnt for it or is it possable to even do it?

    Note I have looked at baja for about 10 min so I have no idea what it is and
    is not capable of.

    BAT

    ---
    þ Synchronet þ Pegasus Flight - pegasus.vbsoft.org
  • From Corey@VERT/TSGC to Vagabond on Mon Feb 17 02:25:00 2003
    Re: Doorgames and Baja
    By: Vagabond to DOVE-Net.Baja_Programming on Mon Feb 17 2003 07:12 am

    Can someone give me a push in the right direction?

    I love Sync, Dislike the Doors (External) menus. Is there already a Baja replacememnt for it or is it possable to even do it?

    Note I have looked at baja for about 10 min so I have no idea what it is and is not capable of.

    BAT


    yes, telnet over to me and see what I did.
    it looks just like a regular menu.

    "You know your in the SCA too long when,"
    "you have to fight the reflex to curtsey/bow to the catholic priest at high mass."

    Three Stooges Gentlemens Club - tsgc.dyndns.org - Las Vegas, Nv

    ---
    þ Synchronet þ Three Stooges Gentlemens Club - Las Vegas, Nv
  • From Tracker1@VERT/RDBBS to All on Mon Feb 17 05:52:00 2003
    Corey wrote:
    I love Sync, Dislike the Doors (External) menus. Is there already a Baja replacememnt for it or is it possable to even do it?

    yes, telnet over to me and see what I did.
    it looks just like a regular menu.

    Same here.. :)

    --
    Michael J. Ryan | ICQ: 4935386
    tracker1(at)theroughnecks(dot)net | AIM/AOL: azTracker1
    Roughneck BBS: | Yahoo: azTracker1
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  • From Angus Mcleod@VERT/ANJO to Vagabond on Mon Feb 17 16:20:00 2003
    Re: Doorgames and Baja
    By: Vagabond to DOVE-Net.Baja_Programming on Mon Feb 17 2003 07:12:00

    I love Sync, Dislike the Doors (External) menus. Is there already a Baja replacememnt for it or is it possable to even do it?

    What about the Doors menus don't you like? It's all very configurable, so you should be able to alter appearances quite significantly. WithOUT even going to the extent of coding in BAJA/JS.

    ---
    þ Synchronet þ Where we BAJA Rob into writing our modules. The ANJO BBS
  • From Finnigann@VERT/BNB to Angus Mcleod on Tue Feb 18 02:44:00 2003
    With interpidation and the MAGIC of QWK Mail Angus Mcleod wrote to Vagabond
    <=-

    Re: Doorgames and Baja
    By: Vagabond to DOVE-Net.Baja_Programming on Mon Feb 17 2003 07:12:00

    I love Sync, Dislike the Doors (External) menus. Is there already a Baja replacememnt for it or is it possable to even do it?

    What about the Doors menus don't you like? It's all very configurable,
    so you should be able to alter appearances quite significantly.
    WithOUT even going to the extent of coding in BAJA/JS.

    External Programs menus are configurable? I knew you could substitute
    ansi screens instead of the sync displays, but how are they
    configurable?


    ________________________________________________________________
    James King KC8UGV | ftp://bnb.dtdns.net/TV-NET.ZIP
    Sysop - Bits-N-Bytes BBS | Get TV-NET here! Honk!
    Coldwater, MI 49036 | http://www.synchro.net/sbbslist.html
    ----------------------------------------------------------------
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  • From Vagabond@VERT/PEGASUS to All on Tue Feb 18 03:25:00 2003
    Personally I like having Ansi's that are part of the menu. IE for the
    Adventure games I want to have an ansi of a knight or a dragon. Just the way that I have always done it. They are configurable, but AFAIK you can not
    have ansis for each screen. (group of doors)

    "Angus Mcleod" <angus.mcleod@VERT> wrote in message news:3E518A71.1460.bajaprog@mybbs.com...
    Re: Doorgames and Baja
    By: Vagabond to DOVE-Net.Baja_Programming on Mon Feb 17 2003 07:12:00

    I love Sync, Dislike the Doors (External) menus. Is there already a
    Baja
    replacememnt for it or is it possable to even do it?

    What about the Doors menus don't you like? It's all very configurable, so
    you
    should be able to alter appearances quite significantly. WithOUT even
    going to
    the extent of coding in BAJA/JS.

    ---
    þ Synchronet þ Where we BAJA Rob into writing our modules. The ANJO BBS

    ---
    þ Synchronet þ Pegasus Flight - pegasus.vbsoft.org
  • From Vagabond@VERT/PEGASUS to All on Tue Feb 18 03:31:00 2003
    That is EXACTALLY what I am looking for!

    Michael did you do that via Baja? If so would you mind sharing the code?

    "Tracker1" <tracker1@VERT> wrote in message news:3E512129.338.BAJAPROG@theroughnecks.net...
    Corey wrote:
    I love Sync, Dislike the Doors (External) menus. Is there already a
    Baja
    replacememnt for it or is it possable to even do it?

    Same here.. :)

    --
    Michael J. Ryan | ICQ: 4935386
    tracker1(at)theroughnecks(dot)net | AIM/AOL: azTracker1
    Roughneck BBS: | Yahoo: azTracker1
    http://www.theroughnecks.net | MSN: (email address)
    telnet://theroughnecks.net | Trillian: www.trillian.cc

    ---
    þ Synchronet þ theroughnecks.net, where the men are men, and the women
    like it

    ---
    þ Synchronet þ Pegasus Flight - pegasus.vbsoft.org
  • From Digital Man@VERT to Vagabond on Tue Feb 18 07:35:00 2003
    Re: Re: Doorgames and Baja
    By: Vagabond to All on Tue Feb 18 2003 08:25 am

    Yes you can have a menu (ansi or whatever) for each external program group. Read the "optional menus" section on http://synchro.net/docs/customization.html#MenusAndTextFiles for details.

    Personally I like having Ansi's that are part of the menu. IE for the Adventure games I want to have an ansi of a knight or a dragon. Just the way that I have always done it. They are configurable, but AFAIK you can not have ansis for each screen. (group of doors)

    "Angus Mcleod" <angus.mcleod@VERT> wrote in message news:3E518A71.1460.bajaprog@mybbs.com...
    Re: Doorgames and Baja
    By: Vagabond to DOVE-Net.Baja_Programming on Mon Feb 17 2003 07:12:00

    I love Sync, Dislike the Doors (External) menus. Is there already a
    Baja
    replacememnt for it or is it possable to even do it?

    What about the Doors menus don't you like? It's all very configurable, so
    you
    should be able to alter appearances quite significantly. WithOUT even
    going to
    the extent of coding in BAJA/JS.

    ---
    þ Synchronet þ Where we BAJA Rob into writing our modules. The ANJO BBS


    digital man

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    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Angus Mcleod@VERT/ANJO to Finnigann on Tue Feb 18 14:21:00 2003
    Re: Re: Doorgames and Baja
    By: Finnigann to Angus Mcleod on Tue Feb 18 2003 07:44:00

    What about the Doors menus don't you like? It's all very configurable, so you should be able to alter appearances quite significantly.
    WithOUT even going to the extent of coding in BAJA/JS.

    External Programs menus are configurable? I knew you could substitute
    ansi screens instead of the sync displays, but how are they
    configurable?

    That's what I meant.

    The door menus can be completely replaced with any arbitary display you like. The original poster said he didn't like the door menus and since they can be totally replaced, I think that constitutes "very configurable", don't you?


    ---
    þ Synchronet þ Where we BAJA Rob into writing our modules. The ANJO BBS
  • From Angus Mcleod@VERT/ANJO to Vagabond on Tue Feb 18 14:28:00 2003
    Re: Re: Doorgames and Baja
    By: Vagabond to All on Tue Feb 18 2003 08:25:00

    Personally I like having Ansi's that are part of the menu. IE for the Adventure games I want to have an ansi of a knight or a dragon. Just the way that I have always done it. They are configurable, but AFAIK you can not have ansis for each screen. (group of doors)

    You can create a custom ANSI for the main Door menu (text/menu/xtrn_sec.ans) and then for each sub-section you can do the same (text/menu/xtrn#.asc where # is the section number).

    So if all your Adventure games are in section 3, create text/menu/xtrn3.asc with your dragon in it -- and a list of the games, of course -- and you're done.

    ---
    þ Synchronet þ Where we BAJA Rob into writing our modules. The ANJO BBS
  • From IB JOE@VERT/JOESBBS to VAGABOND on Tue Feb 18 01:35:00 2003
    R U the author of freecell door??

    Joe
    On Feb 18, 2003 08:25am, VAGABOND wrote to ALL:

    Personally I like having Ansi's that are part of the menu. IE for the Adventure games I want to have an ansi of a knight or a dragon. Just the way that I have always done it. They are configurable, but AFAIK you can not have ansis for each screen. (group of doors)

    "Angus Mcleod" <angus.mcleod@VERT> wrote in message news:3E518A71.1460.bajaprog@mybbs.com...
    Re: Doorgames and Baja
    By: Vagabond to DOVE-Net.Baja_Programming on Mon Feb 17 2003 07:12:00

    I love Sync, Dislike the Doors (External) menus. Is there already a
    Baja
    replacememnt for it or is it possable to even do it?

    What about the Doors menus don't you like? It's all very configurable, so
    you
    should be able to alter appearances quite significantly. WithOUT even
    going to
    the extent of coding in BAJA/JS.

    ---
    þ Synchronet þ Where we BAJA Rob into writing our modules. The ANJO BBS

    ---
    þ Synchronet þ Pegasus Flight - pegasus.vbsoft.org

    ... Joe's Computer & BBS -=telnet.joesbbs.com=-
    ---
    þ wcQWK 5.5
  • From Finnigann@VERT/BNB to Angus Mcleod on Tue Feb 18 15:57:00 2003
    With interpidation and the MAGIC of QWK Mail Angus Mcleod wrote to
    Finnigann <=-

    Re: Re: Doorgames and Baja
    By: Finnigann to Angus Mcleod on Tue Feb 18 2003 07:44:00

    What about the Doors menus don't you like? It's all very configurable, so you should be able to alter appearances quite significantly.
    WithOUT even going to the extent of coding in BAJA/JS.

    External Programs menus are configurable? I knew you could substitute
    ansi screens instead of the sync displays, but how are they
    configurable?

    That's what I meant.

    The door menus can be completely replaced with any arbitary display you like. The original poster said he didn't like the door menus and since they can be totally replaced, I think that constitutes "very configurable", don't you?


    Hey, DM has fooled me in the past. I wasn't taking any chances of what
    he might have hidden away.

    There was a program that made custom xtrn screens based on door usage.
    Smeg I beleive had something like that. I tried it but it only worked
    one time {shrugs} Apparently one semester of programming isn't quite
    enough to allow me to replicate his work.


    ________________________________________________________________
    James King KC8UGV | ftp://bnb.dtdns.net/TV-NET.ZIP
    Sysop - Bits-N-Bytes BBS | Get TV-NET here! Honk!
    Coldwater, MI 49036 | http://www.synchro.net/sbbslist.html
    ----------------------------------------------------------------
    And now...
    = = = = = The posters of DoVeNet = = = = = http://bnb.dtdns.net/dovenet/default.html

    ... You eat one person, and suddenly you're branded for life.
    --- MultiMail/MS-DOS v0.43
    þ Synchronet þ Bits-N-Bytes BBS One Hellofa BBS telnet://bnb.dtdns.net
  • From Tracker1@VERT/RDBBS to All on Tue Feb 18 20:08:00 2003
    Vagabond wrote:
    That is EXACTALLY what I am looking for!

    Michael did you do that via Baja? If so would you mind sharing the code?

    I did it as a mod to the s3 shell... my own has a command entered for each
    door in question.. I created a menu for the doors, instead of the internal xtrn_sec .... I plan on doing a lightbar scroller for an xtrn mod in a
    few weeks. will be in use on piranha before any other bbses.

    --
    Michael J. Ryan | ICQ: 4935386
    tracker1(at)theroughnecks(dot)net | AIM/AOL: azTracker1
    Roughneck BBS: | Yahoo: azTracker1
    http://www.theroughnecks.net | MSN: (email address)
    telnet://theroughnecks.net | Trillian: www.trillian.cc

    ---
    þ Synchronet þ theroughnecks.net, where the men are men, and the women like it
  • From Vagabond@VERT/PEGASUS to All on Wed Feb 19 03:59:00 2003
    Yes. It will be on Source Forge with in the next 2 weeks. But That is me.

    "IB JOE" <ib.joe@VERT> wrote in message news:3E52C834.1680.bajaprog@vert.synchro.net...
    R U the author of freecell door??

    Joe
    On Feb 18, 2003 08:25am, VAGABOND wrote to ALL:

    ---
    þ Synchronet þ Pegasus Flight - pegasus.vbsoft.org
  • From Gunslinger@VERT/OBV2 to Angus Mcleod on Wed Feb 19 20:53:00 2003
    ÄÄÄ Angus Mcleod Said...
    The door menus can be completely replaced with any arbitary display you like. >The original poster said he didn't like the door menus and since they can be >totally replaced, I think that constitutes "very configurable", don't you?
    ÄÄÄ To which I reply...

    IMO being able to alter command keys and the entire menu structure
    constitutes "very configurable". Ansi rotation is just cosmetics.

    |09-G|01unslinger|08



    --- Oblivion/2 2.30
    * Origin: |04Voodoo Lounge|15 þ |04voodoo.darktech.org|08 (152:1313/0)
    þ Synchronet þ Oblivion
  • From Angus Mcleod@VERT/ANJO to Gunslinger on Thu Feb 20 17:29:00 2003
    Re: Re: Doorgames and Baja
    By: Gunslinger to Angus Mcleod on Thu Feb 20 2003 01:53:00

    The door menus can be completely replaced with any arbitary display you lik >The original poster said he didn't like the door menus and since they can b >totally replaced, I think that constitutes "very configurable", don't you? ÄÄÄ To which I reply...

    IMO being able to alter command keys and the entire menu structure constitutes "very configurable". Ansi rotation is just cosmetics.

    Point taken, but the original post asked about changing "door menus" and didn't say anything else about changing the entire menu structure or command keys. In that case, I still think it was a fair comment that the "door menus" were "very configurable". And my post implied that even more could be done if BAJA were exercised. So yes, the entire Externals sub-section of Synchronet is "very configurable". No there isn't a Next-Next-Next-Next-Next-Finish "Wizzard" to radically reconstruct the entire structure of the section without any effort by the SyncOp, but so what?

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