1. Mod the Chat Section.
2. Mod the WFC.
1. Mod the Chat Section.
2. Mod the WFC.
2. Mod the WFC.I'm lost, what is the WFC?
if you mean chat itself, that is part of sbbs.exe
2. Mod the WFC.I'm lost, what is the WFC?
Waiting For Call screen.
How would I.....
2. Mod the WFC.
1. Mod the Chat Section.
The Chat Section is incorperated into the command shell Eg. DEFAULT.SRC
2. Mod the WFC.
I'm lost, what is the WFC?
2. Mod the WFC.I'm lost, what is the WFC?
Waiting For Call screen.
Cool, never tried playing with that one.... Played with the welcome.asc, p pause prompt in it and messed up the QNET.SRC script the other day...
I made a cool custom WFC screen with my BBS logo in big letters and all my custom menu options below it =)
Cool, never tried playing with that one.... Played with the welcome.asc, pause prompt in it and messed up the QNET.SRC script the other day...
I made a cool custom WFC screen with my BBS logo in big letters and all my custom menu options below it =)
I made a cool custom WFC screen with my BBS logo in big letters and all m custom menu options below it =)
Well I use a simple, but very effecient WFC screen. Running 7 nodes across machines, I wanted something to let me know the node, as well as hard drive status. Be glad to put it up for download if anyone wants a copy of it.
Well I use a simple, but very effecient WFC screen. Running 7 nodes acr machines, I wanted something to let me know the node, as well as hard dri status. Be glad to put it up for download if anyone wants a copy of it.Sure!
Beta
RE: BAJA question
BY: Aragorn to Beta on Sat Nov 14 1998 04:50 pm
I made a cool custom WFC screen with my BBS logo in big letters and all m custom menu options below it =)
Well I use a simple, but very effecient WFC screen. Running 7 nodes across machines, I wanted something to let me know the node, as well as hard drive status. Be glad to put it up for download if anyone wants a copy of it.
°°±±²²ÑímmæKní€kîr²²±±°°
How would I.....
2. Mod the WFC.
Now that I would like to know too!
I want _all_ the options at the WFC Screen to _require_ a PassWord!
I made a cool custom WFC screen with my BBS logo in big letters and all my custom menu options below it =)
I made a cool custom WFC screen with my BBS logo in big letters and all custom menu options below it =)
Well I use a simple, but very effecient WFC screen. Running 7 nodes acros machines, I wanted something to let me know the node, as well as hard drive status. Be glad to put it up for download if anyone wants a copy of it.
RE: BAJA question
BY: Aragorn to Beta on Sat Nov 14 1998 04:50 pm
Cool, never tried playing with that one.... Played with the welcome.a pause prompt in it and messed up the QNET.SRC script the other day...
I made a cool custom WFC screen with my BBS logo in big letters and all m custom menu options below it =)
Cool how?
Beeta
Cool, never tried playing with that one.... Played with the welcome. pause prompt in it and messed up the QNET.SRC script the other day...
I made a cool custom WFC screen with my BBS logo in big letters and all custom menu options below it =)
Cool how?
This is one thing I have to know. When I have expert mode on (I really can' stand with out it on) Why dosn't it show the WFC. I dwonloaded a cool WFC f
Ozone. Only problem was that I didn't know what node it was... 1 2 3 4 or 5 So I added Node @NODE@
Seems to be fine now. But I have to hit "?"....
I made a cool custom WFC screen with my BBS logo in big letters and all custom menu options below it =)
I lke the one with the burning skulls...
I made a cool custom WFC screen with my BBS logo in big letters and al custom menu options below it =)
Cool how?
Beeta
He edited WFC.ASC c:\sbbs\text\menu
I noticed that now..... I wish the screen for when you have expert menu mod on could be changed... Anyone know how?
RE: BAJA question
BY: Hkb to Beta on Mon Nov 16 1998 08:09 am
I made a cool custom WFC screen with my BBS logo in big letters and custom menu options below it =)
Cool how?
Beeta
He edited WFC.ASC c:\sbbs\text\menu
I noticed that now..... I wish the screen for when you have expert menu mod on could be changed... Anyone know how?
Beta
I noticed that now..... I wish the screen for when you have expert menu mod on could be changed... Anyone know how?
I noticed that now..... I wish the screen for when you have expert menu on could be changed... Anyone know how?
Hit a ?
I noticed that now..... I wish the screen for when you have expert menu on could be changed... Anyone know how?
accually the WFC shown when in export mode is basicly the internal screen saver.
I noticed that now..... I wish the screen for when you have expert menu on could be changed... Anyone know how?
accually the WFC shown when in export mode is basicly the internal screen saver.
I noticed that now..... I wish the screen for when you have expert m on could be changed... Anyone know how?
accually the WFC shown when in export mode is basicly the internal scree saver.
Figured so.... I guess the only way to edit it would be to decompile SBBS i ASM and play with it.... But as I don't know ASM.....
Figured so.... I guess the only way to edit it would be to decompile SBBS ASM and play with it.... But as I don't know ASM.....
Or you could just d/l a copy the source (if you have an ancient 16-bit C compiler, that is ;)
Where in the world do you find the source???? I can get the compiler.... prolly.... A few of my bud's *might* be able to figure out Rob's coding...
Where in the world do you find the source???? I can get the compiler.... prolly.... A few of my bud's *might* be able to figure out Rob's coding.This is the full source code for Synchronet. I think you are in for a shock though Beta, this thing is hugh, wait until you see it and you will kn what I mean. I looked at it, but not being a programmer, I had no idea where even start messing with it.
ACTUALLY, I think it shows that statistics screen if you set it to... I know because I had it that way for the longest time until I figured out how to do my own WFC menu =)
The source is on The Talamasca in the Synchronet Files Directory.
sbbs_src.zip
This is the full source code for Synchronet. I think you are in for a shock though Beta, this thing is hugh, wait until you see it and you will kn what I mean. I looked at it, but not being a programmer, I had no idea where even start messing with it.
Figured so.... I guess the only way to edit it would be to decompile ASM and play with it.... But as I don't know ASM.....
Or you could just d/l a copy the source (if you have an ancient 16-bit C compiler, that is ;)
Where in the world do you find the source???? I can get the compiler.... prolly.... A few of my bud's *might* be able to figure out Rob's coding...
Where in the world do you find the source???? I can get the compiler.... prolly.... A few of my bud's *might* be able to figure out Rob's coding
The source is on The Talamasca in the Synchronet Files Directory.
sbbs_src.zip
This is the full source code for Synchronet. I think you are in for a shock though Beta, this thing is hugh, wait until you see it and you will k what I mean. I looked at it, but not being a programmer, I had no idea wher even start messing with it.
I looked at it, _being_ a programmer (a C programmer, no less!), but still h no idea where to start with it! It's compilcated. It's 16-bit. It uses custo libraries that aren't included (at least not in source form, which means porting to other compilers is next to impossible unless you know exactly wha those libraries do and can thus write replacements)
no idea where to start with it! It's compilcated. It's 16-bit. It uses custo libraries that aren't included (at least not in source form, which means porting to other compilers is next to impossible unless you know exactly wha those libraries do and can thus write replacements)
I looked at it, _being_ a programmer (a C programmer, no less!), but sti no idea where to start with it! It's compilcated. It's 16-bit. It uses c libraries that aren't included (at least not in source form, which means porting to other compilers is next to impossible unless you know exactly those libraries do and can thus write replacements)
The one I got off The Talamasca has all the librarys....
Where in the world do you find the source???? I can get the compiler.. prolly.... A few of my bud's *might* be able to figure out Rob's codi
The source is on The Talamasca in the Synchronet Files Directory.
sbbs_src.zip
This is the full source code for Synchronet. I think you are in for shock though Beta, this thing is hugh, wait until you see it and you will what I mean. I looked at it, but not being a programmer, I had no idea wh even start messing with it.
I looked at it, _being_ a programmer (a C programmer, no less!), but still h no idea where to start with it! It's compilcated. It's 16-bit. It uses custo libraries that aren't included (at least not in source form, which means porting to other compilers is next to impossible unless you know exactly wha those libraries do and can thus write replacements)
The one I got off The Talamasca has all the librarys....
Yes, in 16-bit .OBJ format, IIRC. It would have been much better to release the source to those libraries so that porting to 32-bit compilers would be easier (or maybe "possible" would be a better word)
I looked at it, _being_ a programmer (a C programmer, no
less!), but stil no idea where to start with it! It's
compilcated. It's 16-bit. It uses cu libraries that aren't
included (at least not in source form, which means porting
to other compilers is next to impossible unless you know
exactly those libraries do and can thus write replacements)
I realize this is an old message, but felt compelled to
respond. o The released source code is not 16-bit only: The
OS/2 and Win32 versions (both 32-bit) were compiled from the
same code. o The only included library that didn't come with
source (because I don't ha it) rciol.obj, was for the DOS
version only. I wrote a native OS/2 and Win32 version of
this same library in C and included the source code for it
(riolib.c). You could still build the DOS version and modify
it to your hear content without the source to rciol.obj. And
if you wanted to know how the A worked, you have the C
version (in riolib.c) to reference. rciol.obj was written in
assembler and was not written for any specific "compiler".
You ju link it with your C obj files (compiled with any
16-bit x86 C compiler) and would work. If you wanted to port
the code to Linux or some other non-x86 platform, you would
more likely start with the riolib.c source code as a
reference. So I'm not sure what this talk of "custom
libraries" was all abou Rob
I realize this is an old message, but felt compelled to
respond. o The released source code is not 16-bit only: The
Hi! I just dropped in for a visit to see what's up with SBBS and DoveNet =)
Well it's been well over a year since I looked at it, but I seem to recall seeing at least 2 or 3 .obj libraries (16-bit libraries compatable only with certain Microsoft and Borland compilers) that didn't come with any matching code that could be used in place of them (or as a basis for writing ones tha could). Maybe you released the .c source for riolib in a newer source releas than the one I had, or (more likely) I didn't see the riolib.c file.
Anyways, congratulations on the native Win32 port of SBBS!
If I ever get a D
or cable connection to the Internet, I might revive Mars Base again (or mayb it will be called Reflex Point BBS, since my parents' box [that MB ran on] w named "Mars Base" by me, and the PII-450 I have now I call ReflexPoint =)
I can't believe there are still posts from me here in the Dove subs... Looks like I didn't do much Dove after 1998, although my BBS was up until July '99
Aragorn (actually I go by HunterZ these days, but SBBS still doesn't allow capital letters in the middle of a word that's part of a handle =)
P.S. Please reply via e-mail if you want me to see your reply =) =)
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