OTE: IceEdit 2.35 a00000
Does any no have any info on MODUSER, I can't find any doc's on it.
Re: ModuserOk, can you tell me again how to fix this.
By: Bigjoe to All on Mon Jan 24 2005 10:22 am
OTE: IceEdit 2.35 a00000
^^^ I see you *still* haven't fixed this.
Does any no have any info on MODUSER, I can't find any doc's on it.
http://synchro.net/docs/appendix.html#Appendix_G
digital man
Snapple "Real Fact" #166:
Before mercury, brandy was used to fill thermometers.
To fix that go in to your Config for Synchronet and go to your IceEditOTE: IceEdit 2.35 a00000^^^ I see you *still* haven't fixed this.
Re: Moduser
By: Digital Man to Bigjoe on Mon Jan 24 2005 03:32 pm
OTE: IceEdit 2.35 a00000
Ok, I tryed looking in the config program, and I didn't see anything in ther to turn it off.
and the moduser.dat file, how can I use it in baja
Re: Moduser
By: Digital Man to Bigjoe on Mon Jan 24 2005 03:32 pm
Re: Moduser
By: Bigjoe to All on Mon Jan 24 2005 10:22 am
OTE: IceEdit 2.35 a00000
^^^ I see you *still* haven't fixed this.Ok, can you tell me again how to fix this.
Does any no have any info on MODUSER, I can't find any doc's on it.
http://synchro.net/docs/appendix.html#Appendix_G
Any way can you tell me how to make changes to this file in baja. I didn't k that moduser was a file. and not a program.
Charge ahead with SabreTech's Cutting edge!
SabreEDIT not found. Run Sysop out of town? (Y/n)
Bug zappers - your best entertainment value.
Ever meet a Sysop who would admit the problem was his?
Speed's addictive, got any for my computer?
!edis gnorw eht morf siht ta gnikool era uoY
(A)bort, (R)etry, (F)ail, (G)o fix the coffee
You can have my SabreEDIT when you pry it from my dead hands!
Those who live by SabreEDIT get shot by those who don't.
A pen is mightier than a sword! But SabreEDIT never runs out of ink!
Thou shalt turn their taglines towards SabreEDIT.
With only SabreEDIT i
No for some reason that happend to my sig.. I fixed it now... I haveCharge ahead with SabreTech's Cutting edge!Uh... so I guess you're using..... SabreEDIT!?!? ;-)
With only SabreEDIT i
Uh... so I guess you're using..... SabreEDIT!?!? ;-)
No for some reason that happend to my sig.. I fixed it now... I have sabreEDIT but can not get it to work.. Runtime 200 error and tp patch
says its cant fix it..
Melkor, Do you have the executable called UNP.EXE? some older TP programs haYes.. I just have not messed with it for SabreEdit yet.. Havent really
No for some reason that happend to my sig.. I fixed it now... I have sabreEDIT but can not get it to work.. Runtime 200 error and tp patchCharge ahead with SabreTech's Cutting edge!Uh... so I guess you're using..... SabreEDIT!?!? ;-)
says its cant fix it..
... Blessed are the young, for they shall inherit the national debt.
Join StarNet Ftp://starfrontiers.dyndns.org/main/net/starnet.zip
No for some reason that happend to my sig.. I fixed it now... I have sabreEDIT but can not get it to work.. Runtime 200 error and tp patchCharge ahead with SabreTech's Cutting edge!Uh... so I guess you're using..... SabreEDIT!?!? ;-)
says its cant fix it..
Melkor wrote to Digital Man <=-
Charge ahead with SabreTech's Cutting edge!Uh... so I guess you're using..... SabreEDIT!?!? ;-)
No for some reason that happend to my sig.. I fixed it now... I have sabreEDIT but can not get it to work.. Runtime 200 error and tp patch
says its cant fix it..
Eastside wrote to Melkor <=-
Re: Moduser
By: Melkor to Digital Man on Tue Jan 25 2005 04:29 am
No for some reason that happend to my sig.. I fixed it now... I have sabreEDIT but can not get it to work.. Runtime 200 error and tp patch
says its cant fix it..
Melkor, Do you have the executable called UNP.EXE? some older TP
programs have the executable compressed and tppatch wont be able to fix it. If you first try unp.exe <file.name> it will decompress it then run tppatch it should work for you. Do a google on it or you can get it
from my bbs. Thunder.synchro.net and do a file search for it. Goodluck
Melkor wrote to Eastside <=-
Melkor, Do you have the executable called UNP.EXE? some older TP programs ha
Yes.. I just have not messed with it for SabreEdit yet.. Havent really worried about it.. I have IceEdit Tide 1.11 SynchEdit and Fedit all avaiable on the bbs as it is...
Re: Moduser
By: Bigjoe to Digital Man on Mon Jan 24 2005 10:30 pm
Re: Moduser
By: Digital Man to Bigjoe on Mon Jan 24 2005 03:32 pm
Re: Moduser
By: Bigjoe to All on Mon Jan 24 2005 10:22 am
OTE: IceEdit 2.35 a00000
^^^ I see you *still* haven't fixed this.Ok, can you tell me again how to fix this.
Does any no have any info on MODUSER, I can't find any doc's on it.
http://synchro.net/docs/appendix.html#Appendix_G
Any way can you tell me how to make changes to this file in baja. I didn' that moduser was a file. and not a program.
Create the file and write to it using the Baja file access functions. See baja.html for details.
digital man
Re: Moduser
By: Bigjoe to Digital Man on Mon Jan 24 2005 10:30 pm
Re: Moduser
By: Digital Man to Bigjoe on Mon Jan 24 2005 03:32 pm
Re: Moduser
By: Bigjoe to All on Mon Jan 24 2005 10:22 am
OTE: IceEdit 2.35 a00000
^^^ I see you *still* haven't fixed this.Ok, can you tell me again how to fix this.
Does any no have any info on MODUSER, I can't find any doc's on it.
http://synchro.net/docs/appendix.html#Appendix_G
Any way can you tell me how to make changes to this file in baja. I didn' that moduser was a file. and not a program.
Create the file and write to it using the Baja file access functions. See baja.html for details.
digital man
Ok, the baja.html doc doesn't say in what directory should the moduser.dat should be credted in, Does it matter or the node directory.
Re: Moduser
By: Bigjoe to Digital Man on Fri Jan 28 2005 11:18 pm
Ok, the baja.html doc doesn't say in what directory should the moduser.da should be credted in, Does it matter or the node directory.
The moduser.dat is normally created in the node directory.
digital man
Re: Moduser
By: Bigjoe to Digital Man on Fri Jan 28 2005 11:18 pm
Ok, the baja.html doc doesn't say in what directory should the moduser should be credted in, Does it matter or the node directory.
The moduser.dat is normally created in the node directory.
Ok, anyway I tryed that already and it didn't work. I used fopen to creat a file called MODUSER.DAT in the node director . I hope that i would work, any way is there and thing I have to do or add too the baja script to tell it that the MODUSER.DAT file is there so it will make the changes I need to the users account, or as soon as I creat the file does Synchronet detect it and make the changes any way. This one I'm stuck on.
Re: Moduser
By: Bigjoe to Digital Man on Wed Feb 02 2005 08:52 pm
Oh, Ok, thats my. Thanks Digital ManRe: Moduser By: Bigjoe to Digital Man on Fri Jan 28 2005 11:18 pm
Ok, the baja.html doc doesn't say in what directory should the modu should be credted in, Does it matter or the node directory.
The moduser.dat is normally created in the node directory.
Ok, anyway I tryed that already and it didn't work. I used fopen to creat file called MODUSER.DAT in the node director . I hope that i would work, way is there and thing I have to do or add too the baja script to tell it that the MODUSER.DAT file is there so it will make the changes I need to users account, or as soon as I creat the file does Synchronet detect it a make the changes any way. This one I'm stuck on.
In order for the moduser.dat file to work, you module must be configured as door (in SCFG->External Programs->Online Programs) with a drop file type of "Synchronet XTRN.DAT" and set "Modify User Data" to "Yes".
digital man
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