• D&Detc

    From Felix@VERT to All on Mon Jan 4 15:36:00 2021
    Over the years I have become more interested in traits-based RPGs than class-based. I think it gives you a lot more flexibility to come up with less trope-y characters. But I have a soft spot for BECMI and AD&D. 5e is pretty good - I totally dropped out for 2-4E (dabbled a little in 3, then as soon as I had all the rulebooks, 3.5 came out...)

    My current groups use either Roll20 or Astral Tabletop. I actually prefer ATT because it has a nice macro language you can type in for dice rolls and so forth in the chat window. It's also easier to get a map set up to the scale you want. Roll20 is for sure the BMOC though.

    If you're interested in a BECMI or 1E game, PM me, and let's talk!

    Felix

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  • From Arelor@VERT/PALANT to Felix on Mon Jan 4 22:08:00 2021
    Re: D&Detc
    By: Felix to All on Mon Jan 04 2021 08:36 pm

    Over the years I have become more interested in traits-based RPGs than class-based. I think it gives you a lot more flexibility to come up with les trope-y characters. But I have a soft spot for BECMI and AD&D. 5e is pretty good - I totally dropped out for 2-4E (dabbled a little in 3, then as soon a had all the rulebooks, 3.5 came out...)

    My current groups use either Roll20 or Astral Tabletop. I actually prefer AT because it has a nice macro language you can type in for dice rolls and so forth in the chat window. It's also easier to get a map set up to the scale want. Roll20 is for sure the BMOC though.

    If you're interested in a BECMI or 1E game, PM me, and let's talk!

    Felix


    Which sort of trait-based games have you been playing?

    For the record, Nosolorol, a Spanish publisher, designed a 3.5 derivative
    which is atrubute based instead of class based. Your character has a class, but it is only a temnplate for starting your career. FUrther advancements you buy with XP points. The power level is wwwaaaaaaayyyyyy toned down from regular D&D 3.5 in order to avoid game breakage - which is notorious in 3e's high level play.

    I am partial to Warhammer's 1st and 2nd systems. They are class based (in the sense that your character gets a class that defines which sort of things you can train) but you can switch classes and the whole thing is very flexible.

    Btw, if you are interested in classless systems, check out MiniSix. It is a minimalistic fork of OpenD6, one of the most intuitive, streamlined systems ever made. Its engine powered the old Star Wars game from Wet End.

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